This thought started as a post in the Arcana Forum and ended up turning into something I really wanted to flesh out (source can be found here: http://www.arcanacomics.com/forum/viewtopic.php?p=21990#21990).
I’m putting this out here to go through the rationale for the scheduling process and to provide insights into why Arcana ‘does what it does’. Hopefully this can be a touchstone for future successes and as reference for understanding why delaying gratification needs to happen…
The response in the forum talked about a canceled issue and ultimately it’s my fault.
I pulled the trigger and really shouldn’t have. So now…
I don’t submit something to Diamond unless the STORY is done. Key word; story.
There are just too many problems that could and DO happen…I have honestly received the following comments from eager creators dozens of times:
“I want to get issue #1 out for XYZ convention because it’s so important.” (usually it’s SDCC)
“Let’s solicit issue 1 now, and I promise we’ll get it done on this schedule I gave you.”
“But Sean, we already have two issues in the bag…”
If I’m sounded jaded or cynical, then maybe I am…but I like to think it’s experience and understanding that’s tempering my thoughts. Believe me I know how exciting it is to get an issue out on stands, but it’s simply not enough to get ONE issue out…we, that is, Arcana AND the talented people behind the pages, really need a STORY to go out. Again…I’m not saying an issue…not a book…but a STORY. Comics should be about telling great stories through a visual medium and if not planned properly then the story and the readers suffer. That’s not only bad business, but it’s pointless. The part that’s tricky with comics books is that it’s set in a visual medium (that is pages need to be drawn) which is a more labor intensive process than most people know. If a person focuses myopically on getting THIS issue out by THAT time, the story can suffer. Take extra TIME to develop the story and tell it in as many or as FEW issues as necessary. That’s what making comic books should be about.
I’ve been approached as the enemy because I have slowed the process down for people trying to ensure that the end product is better. Normally I become perceived as the blockade with people I’ve never worked with before and for people who are new to the comic book industry. I’m hoping my history and experience has shown that I’ve created characters, printed books and now I’m looking to develop a company that is…
Deeper, not Wider.
I want to build a deeper foundation, not a wider one. I would rather do a project right, with time to spare to rethink, re-letter/reword and repackage rather than rush…so many people are RUSHING to get their material out and the story suffers.
It can be tough to know when to release from the creator’s point of view as it is an exciting process and everyone want to see their ISSUE on shelves. Sometimes they forget about the story. Now, I’m not saying I won’t work with new creators or that I don’t want to…but it feels like I’m always having to temper their experiences and emotions with a sensibility of what is best for the story. Of course there are also some potholes that come when working with others…mostly I’ve found living up to another person’s expectations can be tricky. Sometimes due to lack of communication or through an implied misunderstanding it’s possible to not meet the other person’s expectations and the results are disastrous and usually expensive.
It is easier to pursue one’s own vision, but the rewards of collaborating with others can definitely be worth the risk.
I’m sure people have seen that I’ve slowed down on comic book publishing and am taking on a LOT less submissions…we were probably taking one out of every 10 or so about a year ago…now we’re down to maybe one out of every 40 submissions or less. You can make your own judgments on how hard or easy I’ve been on submissions and my choices but I try to make choices on people committed to the vision, the dream and their story.
It’s definitely easier for me to work with talented people who understand the laborious process. Adam and Todd are two creators I’ve worked with on 100 Girls and our relationship has developed into what I would to be my closest friends in/from comics. They totally understand the process of creation and story telling and both are currently creating a NEW 100 Girls series (which is AMAZING) while doing new projects. 100 Girls will be released…when the story is ready.
‘A fruit should not be picked before it’s ripe’…this phrase resonated with me and is in my conscious whenever I create. Why has it stuck with me? It could have been the timing, the location or even the person (okay, it was Gene Simmons who told me this while he was driving me to his house, so it definitely was a memorable moment) but honestly truer words could never have been spoken.
Comic book creation and publishing sometimes contradict each other because I believe the creative process should be without time constraints…having said that, anyone who has done any sort of publishing from a high school year book to a newspaper knows that publishing is ALL about time constraints. My journey as a comic book publisher has continually been a steep learning curve and is a process that I will always be refining…but at this stage, I know comic book creation is about pursuing the full potential of a great story and working hard to realize it.

